/*
The MIT License

Copyright (C) 2009-2010 DeSmuME team

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/


//This file contains code designed to be used by hud and lua systems in any emulator


#ifndef _AGGDRAW_H_
#define _AGGDRAW_H_

#include "agg_color_rgba.h"
#include "agg_rendering_buffer.h"

#include "agg_renderer_base.h"
#include "agg_renderer_primitives.h"
#include "agg_renderer_scanline.h"
#include "agg_bounding_rect.h"

#include "agg_renderer_mclip.h"
#include "agg_renderer_outline_aa.h"
#include "agg_renderer_markers.h"

#include "agg_pixfmt_rgb.h"
#include "agg_pixfmt_rgba.h"
#include "agg_pixfmt_rgb_packed.h"

#include "agg2d.h"

typedef agg::rgba8 AggColor;

namespace agg
{
	//NOTE - these blenders are necessary to change the rgb order from the defaults, which are incorrect for us

	//this custom blender does more correct blending math than the default
	//which is necessary or else drawing transparent pixels on (31,31,31) will yield (30,30,30)
    struct my_blender_rgb555_pre
    {
        typedef rgba8 color_type;
        typedef color_type::value_type value_type;
        typedef color_type::calc_type calc_type;
        typedef int16u pixel_type;

        static AGG_INLINE void blend_pix(pixel_type* p, 
                                         unsigned cr, unsigned cg, unsigned cb,
                                         unsigned alpha, 
                                         unsigned cover)
        {
			//not sure whether this is right...
            alpha = color_type::base_mask - alpha;
            pixel_type rgb = *p;
            calc_type b = (rgb >> 10) & 31;
            calc_type g = (rgb >> 5) & 31;
            calc_type r = (rgb ) & 31;
			b = ((b+1)*(alpha+1) + (cb)*(cover)-1)>>8;
			g = ((g+1)*(alpha+1) + (cg)*(cover)-1)>>8;
			r = ((r+1)*(alpha+1) + (cr)*(cover)-1)>>8;
			*p = (b<<10)|(g<<5)|r;
        }

        static AGG_INLINE pixel_type make_pix(unsigned r, unsigned g, unsigned b)
        {
            return (pixel_type)(((b & 0xF8) << 7) | 
                                ((g & 0xF8) << 2) | 
                                 (r >> 3) | 0x8000);
        }

        static AGG_INLINE color_type make_color(pixel_type p)
        {
            return color_type((p << 3) & 0xF8,
                              (p >> 2) & 0xF8, 
                              (p >> 7) & 0xF8);
        }
    };

	 struct my_blender_rgb555
    {
        typedef rgba8 color_type;
        typedef color_type::value_type value_type;
        typedef color_type::calc_type calc_type;
        typedef int16u pixel_type;

        static AGG_INLINE void blend_pix(pixel_type* p, 
                                         unsigned cr, unsigned cg, unsigned cb,
                                         unsigned alpha, 
                                         unsigned)
        {
            pixel_type rgb = *p;
            calc_type b = (rgb >> 7) & 0xF8;
            calc_type g = (rgb >> 2) & 0xF8;
            calc_type r = (rgb << 3) & 0xF8;
            *p = (pixel_type)
               (((((cb - b) * alpha + (b << 8)) >> 1)  & 0x7C00) |
                ((((cg - g) * alpha + (g << 8)) >> 6)  & 0x03E0) |
                 (((cr - r) * alpha + (r << 8)) >> 11) | 0x8000);
        }

        static AGG_INLINE pixel_type make_pix(unsigned r, unsigned g, unsigned b)
        {
            return (pixel_type)(((b & 0xF8) << 7) | 
                                ((g & 0xF8) << 2) | 
                                 (r >> 3) | 0x8000);
        }

        static AGG_INLINE color_type make_color(pixel_type p)
        {
            return color_type((p << 3) & 0xF8,
                              (p >> 2) & 0xF8, 
                              (p >> 7) & 0xF8);
			
        }
    };

	 //this is a prototype span generator which should be able to generate 8888 and 555 spans
	 //it would be used in agg2d.inl renderImage()
	 //but it isn't being used yet.
	 //this will need to be completed before we can use 555 as a source imge
    template<class Order> class span_simple_blur_rgb24
    {
    public:
        //--------------------------------------------------------------------
        typedef rgba8 color_type;
        
        //--------------------------------------------------------------------
        span_simple_blur_rgb24() : m_source_image(0) {}

        //--------------------------------------------------------------------
        span_simple_blur_rgb24(const rendering_buffer& src) : 
            m_source_image(&src) {}

        //--------------------------------------------------------------------
        void source_image(const rendering_buffer& src) { m_source_image = &src; }
        const rendering_buffer& source_image() const { return *m_source_image; }

        //--------------------------------------------------------------------
        void prepare() {}

        //--------------------------------------------------------------------
        void generate(color_type* span, int x, int y, int len)
        {
            if(y < 1 || y >= int(m_source_image->height() - 1))
            {
                do
                {
                    *span++ = rgba8(0,0,0,0);
                }
                while(--len);
                return;
            }

            do
            {
                int color[4];
                color[0] = color[1] = color[2] = color[3] = 0;
                if(x > 0 && x < int(m_source_image->width()-1))
                {
                    int i = 3;
                    do
                    {
                        const int8u* ptr = m_source_image->row_ptr(y - i + 2) + (x - 1) * 3;

                        color[0] += *ptr++;
                        color[1] += *ptr++;
                        color[2] += *ptr++;
                        color[3] += 255;

                        color[0] += *ptr++;
                        color[1] += *ptr++;
                        color[2] += *ptr++;
                        color[3] += 255;

                        color[0] += *ptr++;
                        color[1] += *ptr++;
                        color[2] += *ptr++;
                        color[3] += 255;
                    }
                    while(--i);
                    color[0] /= 9;
                    color[1] /= 9;
                    color[2] /= 9;
                    color[3] /= 9;
                }
                *span++ = rgba8(color[Order::R], color[Order::G], color[Order::B], color[3]);
                ++x;
            }
            while(--len);
        }

    private:
        const rendering_buffer* m_source_image;
    };

	typedef pixfmt_alpha_blend_rgb_packed<my_blender_rgb555_pre, rendering_buffer> my_pixfmt_rgb555_pre; //----pixfmt_rgb555_pre

	typedef pixfmt_alpha_blend_rgb_packed<my_blender_rgb555, rendering_buffer> my_pixfmt_rgb555; //----pixfmt_rgb555_pre
}



typedef PixFormatSetDeclaration<agg::my_pixfmt_rgb555,agg::my_pixfmt_rgb555_pre,agg::span_simple_blur_rgb24<agg::order_rgba> > T_AGG_PF_RGB555;
typedef PixFormatSetDeclaration<agg::pixfmt_bgra32,agg::pixfmt_bgra32_pre,agg::span_simple_blur_rgb24<agg::order_rgba> > T_AGG_PF_RGBA;
class AggDrawTarget
{
public:
	AggDrawTarget()
		: empty(true)
	{
	}

protected:
	void dirty() { empty = false; }
	void undirty() { empty = true; }

public:

	bool empty;

	virtual void clear() = 0;

	virtual agg::rendering_buffer & buf() = 0;

	//returns an image for this target. you must provide the pixel type, but if it is wrong,
	//then you have just created trouble for yourself
	AGG2D_IMAGE_TEMPLATE TIMAGE image() { return TIMAGE(buf()); }

    // Setup
	virtual void  attach(unsigned char* buf, unsigned width, unsigned height, int stride) = 0;
//	virtual void  attach(Agg2DBase::Image& img) {attach(img);};

    virtual void  clipBox(double x1, double y1, double x2, double y2) = 0;
	virtual Agg2DBase::RectD clipBox() const = 0;

	virtual void  clearAll(AggColor c) = 0;
	virtual void  clearAll(unsigned r, unsigned g, unsigned b, unsigned a = 255) = 0;

	virtual void  clearClipBox(AggColor c) = 0;
	virtual void  clearClipBox(unsigned r, unsigned g, unsigned b, unsigned a = 255) = 0;

//	virtual unsigned width()  const { return Agg2DBase::m_rbuf.width();  }
//  virtual unsigned height() const { return Agg2DBase::m_rbuf.height(); }

    // Conversions
	virtual void   worldToScreen(double& x, double& y) const = 0;
	virtual void   screenToWorld(double& x, double& y) const = 0;
	virtual double worldToScreen(double scalar) const = 0;
	virtual double screenToWorld(double scalar) const = 0;
	virtual void   alignPoint(double& x, double& y) const = 0;
	virtual bool   inBox(double worldX, double worldY) const = 0;
	
    // General Attributes
	virtual void blendMode(Agg2DBase::BlendMode m) = 0;
	virtual Agg2DBase::BlendMode blendMode() = 0;

    virtual void imageBlendMode(Agg2DBase::BlendMode m) = 0;
    virtual Agg2DBase::BlendMode imageBlendMode() = 0;

	virtual void imageBlendColor(AggColor c) = 0;
    virtual void imageBlendColor(unsigned r, unsigned g, unsigned b, unsigned a = 255) = 0;
    virtual AggColor imageBlendColor() = 0;

    virtual void masterAlpha(double a) = 0;
    virtual double masterAlpha() = 0;

    virtual void antiAliasGamma(double g) = 0;
    virtual double antiAliasGamma() = 0;

//	virtual void font(const agg::int8u* font) { m_font = font; }
//	const agg::int8u* font() { return m_font; }

    virtual void fillColor(AggColor c) = 0;
    virtual void fillColor(unsigned r, unsigned g, unsigned b, unsigned a = 255) = 0;
    virtual void noFill() = 0;

    virtual void lineColor(AggColor c) = 0;
    virtual void lineColor(unsigned r, unsigned g, unsigned b, unsigned a = 255) = 0;
    virtual void noLine() = 0;

	virtual void transformImage(const Agg2DBase::Image<T_AGG_PF_RGBA> &img, double dstX1, double dstY1, double dstX2, double dstY2) = 0;
	//virtual void transformImage(const Agg2DBase::Image<T_AGG_PF_RGB555> &img, double dstX1, double dstY1, double dstX2, double dstY2) = 0;

    virtual AggColor fillColor() = 0;
    virtual AggColor lineColor() = 0;

    virtual void fillLinearGradient(double x1, double y1, double x2, double y2, AggColor c1, AggColor c2, double profile=1.0) = 0;
    virtual void lineLinearGradient(double x1, double y1, double x2, double y2, AggColor c1, AggColor c2, double profile=1.0) = 0;

    virtual void fillRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, double profile=1.0) = 0;
    virtual void lineRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, double profile=1.0) = 0;

    virtual void fillRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, AggColor c3) = 0;
    virtual void lineRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, AggColor c3) = 0;

    virtual void fillRadialGradient(double x, double y, double r) = 0;
    virtual void lineRadialGradient(double x, double y, double r) = 0;

    virtual void lineWidth(double w) = 0;
    virtual double lineWidth() = 0;

	virtual void lineCap(Agg2DBase::LineCap cap) = 0;
    virtual Agg2DBase::LineCap lineCap() = 0;

    virtual void lineJoin(Agg2DBase::LineJoin join) = 0;
    virtual Agg2DBase::LineJoin lineJoin() = 0;

    virtual void fillEvenOdd(bool evenOddFlag) = 0;
    virtual bool fillEvenOdd() = 0;

    // Transformations
    virtual Agg2DBase::Transformations transformations() = 0;
    virtual void transformations(const Agg2DBase::Transformations& tr) = 0;

    virtual const Agg2DBase::Affine& affine() = 0;
//    virtual void affine(const Agg2DBase::Affine&) = 0;

    virtual void resetTransformations() = 0;
    virtual void matrix(const Agg2DBase::Affine& tr) = 0;
    virtual void matrix(const Agg2DBase::Transformations& tr) = 0;
    virtual void rotate(double angle) = 0;
    virtual void rotate(double angle, double cx, double cy) = 0;
    virtual void scale(double s) = 0;
    virtual void scale(double sx, double sy) = 0;
    virtual void skew(double sx, double sy) = 0;
    virtual void translate(double x, double y) = 0;
    virtual void parallelogram(double x1, double y1, double x2, double y2, const double* para) = 0;
    virtual void viewport(double worldX1,  double worldY1,  double worldX2,  double worldY2, double screenX1, double screenY1, double screenX2, double screenY2, Agg2DBase::ViewportOption opt=Agg2DBase::XMidYMid, Agg2DBase::WindowFitLogic fl = Agg2DBase::WindowFitLogic_meet) = 0;

    // Basic Shapes
    virtual void line(double x1, double y1, double x2, double y2) = 0;
    virtual void triangle(double x1, double y1, double x2, double y2, double x3, double y3) = 0;
    virtual void rectangle(double x1, double y1, double x2, double y2) = 0;
    virtual void roundedRect(double x1, double y1, double x2, double y2, double r) = 0;
    virtual void roundedRect(double x1, double y1, double x2, double y2, double rx, double ry) = 0;
    virtual void roundedRect(double x1, double y1, double x2, double y2, double rxBottom, double ryBottom, double rxTop,    double ryTop) = 0;
    virtual void ellipse(double cx, double cy, double rx, double ry) = 0;
    virtual void arc(double cx, double cy, double rx, double ry, double start, double sweep) = 0;
    virtual void star(double cx, double cy, double r1, double r2, double startAngle, int numRays) = 0;
    virtual void curve(double x1, double y1, double x2, double y2, double x3, double y3) = 0;
    virtual void curve(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) = 0;
    virtual void polygon(double* xy, int numPoints) = 0;
    virtual void polyline(double* xy, int numPoints) = 0;

	// Path commands
    virtual void resetPath() = 0;

    virtual void moveTo(double x, double y)= 0;
    virtual void moveRel(double dx, double dy) = 0;

    virtual void lineTo(double x, double y) = 0;
    virtual void lineRel(double dx, double dy) = 0;

    virtual void horLineTo(double x) = 0;
    virtual void horLineRel(double dx) = 0;

    virtual void verLineTo(double y) = 0;
    virtual void verLineRel(double dy) = 0;

    virtual void arcTo(double rx, double ry,double angle, bool largeArcFlag,bool sweepFlag,double x, double y) = 0;

    virtual void arcRel(double rx, double ry,double angle, bool largeArcFlag,bool sweepFlag,double dx, double dy) = 0;

    virtual void quadricCurveTo(double xCtrl, double yCtrl,double xTo,   double yTo) = 0;
    virtual void quadricCurveRel(double dxCtrl, double dyCtrl,double dxTo,   double dyTo) = 0;
    virtual void quadricCurveTo(double xTo, double yTo) = 0;
    virtual void quadricCurveRel(double dxTo, double dyTo) = 0;

    virtual void cubicCurveTo(double xCtrl1, double yCtrl1,double xCtrl2, double yCtrl2,double xTo,    double yTo) = 0;
    virtual void cubicCurveRel(double dxCtrl1, double dyCtrl1,double dxCtrl2, double dyCtrl2,double dxTo,    double dyTo) = 0;
    virtual void cubicCurveTo(double xCtrl2, double yCtrl2,double xTo,    double yTo) = 0;
    virtual void cubicCurveRel(double xCtrl2, double yCtrl2,double xTo,    double yTo) = 0;

	virtual void addEllipse(double cx, double cy, double rx, double ry, Agg2DBase::Direction dir) = 0;
    virtual void closePolygon() = 0;

    virtual void drawPath(Agg2DBase::DrawPathFlag flag = Agg2DBase::FillAndStroke) = 0;
//	virtual void drawPathNoTransform(Agg2DBase::DrawPathFlag flag = Agg2DBase::FillAndStroke) = 0;

    // Image Transformations
    virtual void imageFilter(Agg2DBase::ImageFilter f) = 0;
    virtual Agg2DBase::ImageFilter imageFilter() = 0;

    virtual void imageResample(Agg2DBase::ImageResample f) = 0;
    virtual Agg2DBase::ImageResample imageResample() = 0;
	static const agg::int8u* lookupFont(const std::string& name);
	virtual void setFont(const std::string& name) = 0;
	virtual void renderText(double dstX, double dstY, const std::string& str) = 0;
	virtual void renderTextDropshadowed(double dstX, double dstY, const std::string& str)
	{
		AggColor lineColorOld = lineColor();
		if(lineColorOld.r+lineColorOld.g+lineColorOld.b<192)
			lineColor(255-lineColorOld.r,255-lineColorOld.g,255-lineColorOld.b);
		else
			lineColor(0,0,0);
		renderText(dstX-1,dstY-1,str);
		renderText(dstX,dstY-1,str);
		renderText(dstX+1,dstY-1,str);
		renderText(dstX-1,dstY,str);
		renderText(dstX+1,dstY,str);
		renderText(dstX-1,dstY+1,str);
		renderText(dstX,dstY+1,str);
		renderText(dstX+1,dstY+1,str);
		lineColor(lineColorOld);
		renderText(dstX,dstY,str);
	}


	// Auxiliary
    virtual double pi() { return agg::pi; }
    virtual double deg2Rad(double v) { return v * agg::pi / 180.0; }
    virtual double rad2Deg(double v) { return v * 180.0 / agg::pi; }
};


template<typename PixFormatSet> 
class AggDrawTargetImplementation : public AggDrawTarget, public Agg2D<PixFormatSet>
{
public:
	typedef typename PixFormatSet::PixFormat pixfmt;
	typedef typename pixfmt::color_type color_type;

	typedef Agg2D<PixFormatSet> BASE;
	AggDrawTargetImplementation(agg::int8u* buf, int width, int height, int stride)
	{
		BASE::attach(buf,width,height,stride);

		BASE::viewport(0, 0, width-1, height-1, 0, 0, width-1, height-1, TAGG2D::Anisotropic);
	}

	virtual void clear() { 
		if(!empty)
		{
			BASE::clearAll(0,0,0,0);
			undirty();
		}
	}

	virtual agg::rendering_buffer & buf() { dirty(); return BASE::buf(); } // buf() might not always require calling dirty()
	typename BASE::MyImage image() { return BASE::MyImage(buf()); }

    // Setup
	virtual void  attach(unsigned char* buf, unsigned width, unsigned height, int stride) {BASE::attach(buf, width, height, stride);};
//	virtual void  attach(Agg2DBase::Image& img) {attach(img);};

    virtual void  clipBox(double x1, double y1, double x2, double y2) { BASE::clipBox(x1,y1,x2,y2); }
	virtual Agg2DBase::RectD clipBox() const {return BASE::clipBox();};

	virtual void  clearAll(AggColor c) {BASE::clearAll(c);};
	virtual void  clearAll(unsigned r, unsigned g, unsigned b, unsigned a = 255) {BASE::clearAll(r, g, b, a);};

	virtual void  clearClipBox(AggColor c) {BASE::clearClipBox(c);};
	virtual void  clearClipBox(unsigned r, unsigned g, unsigned b, unsigned a = 255) {BASE::clearClipBox(r, g, b, a);};

//	virtual unsigned width()  const { return Agg2DBase::m_rbuf.width();  }
//  virtual unsigned height() const { return Agg2DBase::m_rbuf.height(); }

    // Conversions
	virtual void   worldToScreen(double& x, double& y) const {BASE::worldToScreen(x, y);};
	virtual void   screenToWorld(double& x, double& y) const {BASE::screenToWorld(x, y);};
	virtual double worldToScreen(double scalar) const {return BASE::worldToScreen(scalar);};
	virtual double screenToWorld(double scalar) const {return BASE::screenToWorld(scalar);};
	virtual void   alignPoint(double& x, double& y) const {BASE::alignPoint(x, y);};
	virtual bool   inBox(double worldX, double worldY) const {return BASE::inBox(worldX, worldY);};

    // General Attributes
	virtual void blendMode(Agg2DBase::BlendMode m) {BASE::blendMode(m);};
	virtual Agg2DBase::BlendMode blendMode() {return BASE::blendMode();};

	virtual void imageBlendMode(Agg2DBase::BlendMode m) {BASE::imageBlendMode(m);};
	virtual Agg2DBase::BlendMode imageBlendMode() {return BASE::imageBlendMode();};

	virtual void imageBlendColor(AggColor c) {BASE::imageBlendColor(c);};
	virtual void imageBlendColor(unsigned r, unsigned g, unsigned b, unsigned a = 255) {BASE::imageBlendColor(r, g, b, a);};
	virtual AggColor imageBlendColor() {return BASE::imageBlendColor();};

	virtual void masterAlpha(double a) {BASE::masterAlpha(a);};
	virtual double masterAlpha() {return BASE::masterAlpha();};

	virtual void antiAliasGamma(double g) {BASE::antiAliasGamma(g);};
	virtual double antiAliasGamma() {return BASE::antiAliasGamma();};

//	virtual void font(const agg::int8u* font) { m_font = font; }
//	const agg::int8u* font() { return m_font; }

	virtual void fillColor(AggColor c) {BASE::fillColor(c);};
	virtual void fillColor(unsigned r, unsigned g, unsigned b, unsigned a = 255) {BASE::fillColor(r,g,b,a);};
	virtual void noFill() {BASE::noFill();};

	virtual void lineColor(AggColor c) {BASE::lineColor(c);};
	virtual void lineColor(unsigned r, unsigned g, unsigned b, unsigned a = 255) {BASE::lineColor(r,g,b,a);};
	virtual void noLine() {BASE::noLine();};

	virtual AggColor fillColor() {return BASE::fillColor();};
	virtual AggColor lineColor() {return BASE::lineColor();};

	virtual void fillLinearGradient(double x1, double y1, double x2, double y2, AggColor c1, AggColor c2, double profile=1.0) {dirty(); BASE::fillLinearGradient(x1, y1, x2, y2, c1, c2, profile);};
	virtual void lineLinearGradient(double x1, double y1, double x2, double y2, AggColor c1, AggColor c2, double profile=1.0) {dirty(); BASE::lineLinearGradient(x1, y1, x2, y2, c1, c2, profile);};

	virtual void fillRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, double profile=1.0) {dirty(); BASE::fillRadialGradient(x, y, r, c1, c2, profile);};
	virtual void lineRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, double profile=1.0) {dirty(); BASE::lineRadialGradient(x, y, r, c1, c2, profile);};

	virtual void fillRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, AggColor c3) {dirty(); BASE::fillRadialGradient(x, y, r, c1, c2, c3);};
	virtual void lineRadialGradient(double x, double y, double r, AggColor c1, AggColor c2, AggColor c3) {dirty(); BASE::lineRadialGradient(x, y, r, c1, c2, c3);};
	virtual void fillRadialGradient(double x, double y, double r) {dirty(); BASE::fillRadialGradient(x, y, r);};
	virtual void lineRadialGradient(double x, double y, double r) {dirty(); BASE::lineRadialGradient(x, y, r);};

	virtual void lineWidth(double w) {BASE::lineWidth(w);};
	virtual double lineWidth() {return BASE::lineWidth();};

	virtual void lineCap(Agg2DBase::LineCap cap) {BASE::lineCap(cap);};
	virtual Agg2DBase::LineCap lineCap() {return BASE::lineCap();};

	virtual void lineJoin(Agg2DBase::LineJoin join) {BASE::lineJoin(join);};
	virtual Agg2DBase::LineJoin lineJoin() {return BASE::lineJoin();};

	virtual void fillEvenOdd(bool evenOddFlag) {BASE::fillEvenOdd(evenOddFlag);};
	virtual bool fillEvenOdd() {return BASE::fillEvenOdd();};

	virtual void transformImage(const Agg2DBase::Image<T_AGG_PF_RGBA>& img, double dstX1, double dstY1, double dstX2, double dstY2) { BASE::transformImage(img,dstX1,dstY1,dstX2,dstY2); }
	//virtual void transformImage(const Agg2DBase::Image<T_AGG_PF_RGB555> &img, double dstX1, double dstY1, double dstX2, double dstY2)  { BASE::transformImage(img,dstX1,dstY1,dstX2,dstY2); }

    // Transformations
	virtual Agg2DBase::Transformations transformations() {return BASE::transformations();};
	virtual void transformations(const Agg2DBase::Transformations& tr) {BASE::transformations(tr);};

	virtual const Agg2DBase::Affine& affine() {return BASE::affine();};
//	virtual void affine(const Agg2DBase::Affine&) {BASE::affine();};

	virtual void resetTransformations() {BASE::resetTransformations();};
	virtual void matrix(const Agg2DBase::Affine& tr) {BASE::matrix(tr);};
	virtual void matrix(const Agg2DBase::Transformations& tr) {BASE::matrix(tr);};
	virtual void rotate(double angle) {BASE::rotate(angle);};
	virtual void rotate(double angle, double cx, double cy) {BASE::rotate(angle, cx, cy);};
	virtual void scale(double s) {BASE::scale(s);};
	virtual void scale(double sx, double sy) {BASE::scale(sx, sy);};
	virtual void skew(double sx, double sy) {BASE::skew(sx, sy);};
	virtual void translate(double x, double y) {BASE::translate(x, y);};
	virtual void parallelogram(double x1, double y1, double x2, double y2, const double* para) {BASE::parallelogram(x1, y1, x2, y2, para);};
	virtual void viewport(double worldX1,  double worldY1,  double worldX2,  double worldY2, double screenX1, double screenY1, double screenX2, double screenY2, Agg2DBase::ViewportOption opt=Agg2DBase::XMidYMid, Agg2DBase::WindowFitLogic fl = Agg2DBase::WindowFitLogic_meet) {BASE::viewport(worldX1, worldY1, worldX2, worldY2, screenX1, screenY1, screenX2, screenY2, opt, fl);};

	// Basic Shapes
	virtual void line(double x1, double y1, double x2, double y2) {dirty(); BASE::line(x1, y1, x2, y2);};
	virtual void triangle(double x1, double y1, double x2, double y2, double x3, double y3) {dirty(); BASE::triangle(x1, y1, x2, y2, x3, y3);};
	virtual void rectangle(double x1, double y1, double x2, double y2) {dirty(); BASE::rectangle(x1, y1, x2, y2);};
	virtual void roundedRect(double x1, double y1, double x2, double y2, double r) { dirty(); BASE::roundedRect(x1,y1,x2,y2,r); }
    virtual void roundedRect(double x1, double y1, double x2, double y2, double rx, double ry)  { dirty(); BASE::roundedRect(x1,y1,x2,y2,rx,ry); }
	virtual void roundedRect(double x1, double y1, double x2, double y2,double rx_bottom, double ry_bottom,double rx_top,double ry_top) { dirty(); BASE::roundedRect(x1,y1,x2,y2,rx_bottom,ry_bottom,rx_top,ry_top); }
	virtual void ellipse(double cx, double cy, double rx, double ry) {dirty(); BASE::ellipse(cx, cy, rx, ry);}
	virtual void arc(double cx, double cy, double rx, double ry, double start, double sweep) {dirty(); BASE::arc(cx, cy, rx, ry, start, sweep);};
	virtual void star(double cx, double cy, double r1, double r2, double startAngle, int numRays) {dirty(); BASE::star(cx, cy, r1, r2, startAngle, numRays);};
	virtual void curve(double x1, double y1, double x2, double y2, double x3, double y3) {dirty(); BASE::curve(x1, y1, x2, y2, x3, y3);};
	virtual void curve(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) {dirty(); BASE::curve(x1, y1, x2, y2, x3, y3, x4, y4);};
	virtual void polygon(double* xy, int numPoints) {dirty(); BASE::polygon(xy, numPoints);};
	virtual void polyline(double* xy, int numPoints) {dirty(); BASE::polyline(xy, numPoints);};

	virtual void setFont(const std::string& name) { BASE::font(lookupFont(name)); }
	virtual void renderText(double dstX, double dstY, const std::string& str) { 
		dirty(); 
		int height = BASE::font()[0];
		int base = BASE::font()[1];
		int offset = height-base*2;
		BASE::renderText(dstX, dstY + offset, str);
	}

    // Path commands
    virtual void resetPath() {BASE::resetPath();};

	virtual void moveTo(double x, double y) {BASE::moveTo(x, y);}
	virtual void moveRel(double dx, double dy) {BASE::moveRel(dx,dy);};

	virtual void lineTo(double x, double y) {BASE::lineTo(x, y);};
	virtual void lineRel(double dx, double dy) {BASE::lineRel(dx, dy);};

	virtual void horLineTo(double x) {BASE::horLineTo(x);};
	virtual void horLineRel(double dx) {BASE::horLineRel(dx);};

	virtual void verLineTo(double y) {BASE::verLineTo(y);};
	virtual void verLineRel(double dy) {BASE::verLineRel(dy);};

	virtual void arcTo(double rx, double ry, double angle, bool largeArcFlag, bool sweepFlag, double x, double y) {BASE::arcTo(rx, ry, angle, largeArcFlag, sweepFlag, x, y);};

	virtual void arcRel(double rx, double ry, double angle, bool largeArcFlag, bool sweepFlag, double dx, double dy) {BASE::arcRel(rx, ry, angle, largeArcFlag, sweepFlag, dx, dy);};

	virtual void quadricCurveTo(double xCtrl, double yCtrl, double xTo, double yTo) {BASE::quadricCurveTo(xCtrl, yCtrl, xTo, yTo);};
	virtual void quadricCurveRel(double dxCtrl, double dyCtrl, double dxTo, double dyTo) {BASE::quadricCurveRel(dxCtrl, dyCtrl, dxTo, dyTo);};
	virtual void quadricCurveTo(double xTo, double yTo) {BASE::quadricCurveTo(xTo, yTo);};
	virtual void quadricCurveRel(double dxTo, double dyTo) {BASE::quadricCurveRel(dxTo, dyTo);};

	virtual void cubicCurveTo(double xCtrl1, double yCtrl1, double xCtrl2, double yCtrl2, double xTo, double yTo) {BASE::cubicCurveTo(xCtrl1, yCtrl1, xCtrl2, yCtrl2, xTo, yTo);};
	virtual void cubicCurveRel(double dxCtrl1, double dyCtrl1, double dxCtrl2, double dyCtrl2, double dxTo, double dyTo) {BASE::cubicCurveRel(dxCtrl1, dyCtrl1, dxCtrl2, dyCtrl2, dxTo, dyTo);};
	virtual void cubicCurveTo(double xCtrl2, double yCtrl2, double xTo, double yTo) {BASE::cubicCurveTo(xCtrl2, yCtrl2, xTo, yTo);};
	virtual void cubicCurveRel(double xCtrl2, double yCtrl2, double xTo, double yTo) {BASE::cubicCurveRel(xCtrl2, yCtrl2, xTo, yTo);};

	virtual void addEllipse(double cx, double cy, double rx, double ry, Agg2DBase::Direction dir) {BASE::addEllipse(cx, cy, rx, ry, dir);};
	virtual void closePolygon() {BASE::closePolygon();};

	virtual void drawPath(Agg2DBase::DrawPathFlag flag = Agg2DBase::FillAndStroke) {dirty(); BASE::drawPath(flag);};
//	virtual void drawPathNoTransform(DrawPathFlag flag = FillAndStroke) {dirty(); BASE::drawPathNoTransform(flag);};

    // Image Transformations
	virtual void imageFilter(Agg2DBase::ImageFilter f) {BASE::imageFilter(f);};
	virtual Agg2DBase::ImageFilter imageFilter() {return BASE::imageFilter();};

	virtual void imageResample(Agg2DBase::ImageResample f) {BASE::imageResample(f);};
	virtual Agg2DBase::ImageResample imageResample() {return BASE::imageResample();};

	// Auxiliary
    virtual double pi() { return agg::pi; }
    virtual double deg2Rad(double v) { return v * agg::pi / 180.0; }
    virtual double rad2Deg(double v) { return v * 180.0 / agg::pi; }
};

//the main aggdraw targets for different pixel formats
typedef AggDrawTargetImplementation<T_AGG_PF_RGB555> T_AGG_RGB555;
typedef AggDrawTargetImplementation<T_AGG_PF_RGBA> T_AGG_RGBA;


class AggDraw
{
public:
	AggDraw()
		: target(NULL)
	{}
	AggDrawTarget *target;
};

enum AggTarget
{
	AggTarget_Screen = 0,
	AggTarget_Hud = 1,
	AggTarget_Lua = 2,
};

//specialized instance for desmume; should eventually move to another file
class AggDraw_Desmume : public AggDraw
{
public:
	void setTarget(AggTarget newTarget);
	//void composite(void* dest);

	AggDrawTarget *screen, *hud, *lua;
};

extern AggDraw_Desmume aggDraw;

void Agg_init();

struct font_type
{
	const agg::int8u* font;
	const char* name;
};
extern font_type fonts_list[];
extern int font_Nums;
#endif
